Includes code examples of tunnel effects, fractals, mandelbrot, meta balls. Write your own code that modifies the live feed from your cameras or a photo from your photo library. Your function is called for every pixel on the screen compiled to the OpenGL Shader Language. Includes a small tutorial.
Currently really slow on iPad, so recommended to use on iPhone4.
What's New in Version 0.02
New Features (and undocumented old ones):
- You can now create new shaders and save your changes - You can use both cameras as input to your program - A small tutorial is available - Better navigation of the available shaders - Simplifies the interface to abstract some parts of the shader language - Examples are simplified